I've also produced an episode of the podcast from it in desktop mode. I've purchased something like 100 new Steam games since April, while purchasing zero new games for XBox Series X, or Switch (which had been my main system prior), and -maybe- one game for PS5 (can't remember if this game was purchased just before or just after I got the Deck). It seems to me that he wasn't blaming Linux, but blaming Steam Deck - which to be fair, is the buggiest game system I've ever played on a whole host of fronts.Ģ) in terms of Valve issuing a steady stream of fixes, reducing the impact of bugs, Steam Deck has come a LONG way since I first got my device in April, and I have confidence that it will only continue to further improve and hopefully still at the same quick speed with which it has been happening so far.ģ) Even with all the above standing, I still regard the Deck as my favorite (or certainly at the very least, my "most esteemed") system of all. We're not physic and we don't have access to the next update, so we can't "fix it" before it's released. The fact is, this was just working, but the devs updated it, which has broken it. My point here is that we shouldn't be so quick to blame Linux, it's perfectly possible the game is doing something weird which is breaking the compatibility. You'd say the game devs need to test their game more and fix it. If a game was updated and it stopped working on windows, would you respond "Windows will fail if it doesn't become a just works experience"? No. If it does not become a "just works" experience, it will fail over time. Quoting: BlackBloodRum Quoting: einherjarIt worries me a bit, everytime I read "how to get xy to work again on Steamdeck".
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